Time and again, the game tasks you with pushing, pulling or throwing objects through some sort of mini-obstacle course in order to get them to Trico or some other goal. GenDesign loves its wonky, faux-realistic, not-very-fun physics system. Your quest to find barrels for Trico illustrates one of The Last Guardian's more frustrating obsessions. The puzzles based around helping navigate Trico through tricky areas held my interest just fine. Many of the challenges in The Last Guardian are based around figuring out how to help Trico progress through an area too small for its massive frame, and finding barrels of the strange substance that Trico eats to give it fuel and urge it forward. This is a recurring activity throughout the game. Your first goal as the main character is to hunt down some food for Trico and figure out how to ease its pain. Soon after waking, he encounters the aforementioned Trico in a beaten-down, near-death state. He's been kidnapped from his village and must figure out a way to escape. The Last Guardian begins with the unnamed main character, a young boy, waking up in the ruins of some strange castle-like structure.
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